What Do I See? A clue game for curious observers

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“It has four legs, but it never walks.” A table? A chair? A clue can fit more than one thing, and that is where the conversation gets interesting. This game works in a room, on a safe walk or with a shared picture.

Choose your playing space

Allow about 10–15 minutes for two or more people. No special equipment is needed. Choose familiar objects that everybody can access or perceive. A small group of safe objects on a table can make the first round easier.

Keep away from traffic and hazards. Nobody needs to climb, touch unfamiliar objects or open private cupboards to investigate a clue.

Take turns giving clues

  1. One player chooses an object without naming it. Start with something obvious enough that the others have a fair chance.
  2. They offer a clue about its shape, use, position, sound or texture. Colour can be one clue, but not the only kind.
  3. Give everyone thinking time. Players can ask a question or make a guess in whatever communication form works for them.
  4. If a guess fits the clue but is not the chosen object, acknowledge that: “Yes, a chair has four legs too. Here is another clue.”
  5. Add a more specific clue until someone identifies it, or reveal the answer together.
  6. Pass the role around, including to players who did not guess first. Anyone may ask for a partner or pass a turn.

Try a worked round

Choose a familiar calendar. Your first clue could be, “It helps us remember dates.” Another might be, “Ours hangs near the kitchen door.” Avoid assuming every calendar has twelve paper pages; a family may use a single sheet or a digital one.

Ask which clue narrowed the possibilities most. You are comparing the information, not judging who was quickest.

Adapt the clues

  • For younger players, offer two possible objects to choose between.
  • For a child with a visual impairment, agree on safe objects they can explore by touch, or use sounds and functions.
  • Use a home language, sign, picture choices or a communication aid.
  • For an older group, ask a question that can be answered yes or no before guessing.

You can play cooperatively without scores. If the group wants points, agree the rules together and avoid penalties for trying an idea. End with one object that was especially satisfying to describe, then let someone else choose the next game.

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